Highly detailed, real-world building modelling for Steersuite and Unity3D
Professor: Faloutsos, Petros
Research Area: Graphics
Crowd simulation for urban simulation and architectural design applications is increasingly important. For example, optimizing floor plans or exit size and placement to maximize crowd flow during emergency evacuations is crucial.
This project involves taking high fidelity descriptions of certain York buildings in Revvit format and importing them into our own research software, Steersuite, and the commercial game engine Unity3D in a way that is suitable for running architectural optimizations. The import process will have to support the creating of navigation meshes using an existing or a student developed approach.
The successful applicant will work with M.Sc. and Ph.D. candidates and our collaborators. He or she will gain experience with large scale crowd simulation and visualization research software, and with large scale mixed integer optimization.
Required prerequisite background:
1. Good programming skills (C, C++)
2. Ability to work with large research software
3. Ability to work as part of a team.